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One thing recently that Battlefield games have started to stray away from was the nature of simulation. Call of Duty , no matter how close it's gotten to realism, has always embodied what an arcade shooter experience is like . Modern Warfare made great strides towards realism, especially with its campaign, but it never truly gets there on purpose. Battlefield on the other hand took the gritty simulatory approach very seriously, as evidenced by Battlefield 3 and 4 . But DICE did curb that notion with Battlefield 1 quite well, taking plenty of creative liberties in its portrayal of World Wa
It's a bit of an abstract concept, but Battlefield has consistently focused on a strictly historical/realistic perspective in its most recent iterations. That alone isn't necessarily a bad thing, but it does make for a less creative or unique identity for Battlefield . At least in terms of gaming, it very quickly becomes just another game about the horrors of war, and less about people playing this game for entertainment. Future Battlefield games don't need to necessarily go crazy and be super campy like Bad Company , but for lack of a better expression, Battlefield shouldn't take itself too seriously. War is scary, but Battlefield should be fun first and forem
Used to be that Battlefield was further ahead of the game in terms of weapon and equipment customization than Call of Duty was. Back when the game came out, Battlefield 3 introduced a weapon customization system that wasn't constrained to this one attachment, one playstyle method that Call of Duty swore by. Battlefield 3 allowed three particular customizations for most primary weapons in the game: sights/scopes, barrel types like silencers, and under-barrel attachments like grips or launchers. The game also allowed more flexibility in primary weapon choice, instead of Assault classes exclusively using assault rifles or Support classes only using light machine g
Battlefield is often a much more team-focused game, especially with its classes and specialists designed to fulfill a specific role in battle. Leveraging that with weapon customization adds some flexibility, but doesn't compromise the series' desire to make every player's role feel just as important as everyone else's. These classes encourage proper team composition and influences the way people play Battlefield , allowing them to clearly determine what their role is in the grand scheme of a Conquest or Rush match. But with a Gunsmith-like system, classes would feel less linear and give players options where previous games could not. Support members don't necessarily need to carry a big machine gun, or engineers don't need to be limited by close-range weap
What's more impressive is how, even with all these elements of choice and weapon customization, guns still fit right in with the staples of the Create-A-Class system. Even amongst all of the possibilities of unfair advantages with Gunsmith, the system was balanced surprisingly well with perk distribution in multiplayer. Duplicates like faster reloading perks were adjusted and changed, and some existing perks were routed into different tiers to compensate for new weapon perks and attachments. Gunsmith's comprehensive customization allowed greater variety, largely without sacrificing competitive balance in the process. There have been some egregious exceptions in Modern Warfare like the GRAU , but for the most part the game has aptly balanced guns and perks quite w
Henderson wouldn’t say if this means DICE will be bringing 64-vs-64 modes to Battlefield 6 as well, but did suggest that EA and DICE are considering putting that increased player count to use in some sort of battle royale, citing "increased interest" from the two due to the success of Call of Duty: Warzo
According to IGN, EA has reconfirmed that DICE will release Battlefield 2042 guide|https://battlefield2042hq.com/ 6 in 2021. After DICE creative director Dennis Brännvall released the news regarding Star Wars: Battlefront 2’s final content update, EA gave a statement to IGN assuring the community that DICE would continue to support both Battlefield V and Battlefront 2 for the next couple years. EA then added that gamers will " be getting a new DICE Battlefield game next year: ‘Longer term, the studio is focused on the future of Battlefield that we’ll be bringing to players in 2021.
Class customization in Call of Duty was relatively simplistic when it was first introduced in Call of Duty 4: Modern Warfare . Where Battlefield used classes as a form of strategic team composition, Call of Dut y 's Create-A-Class system focused more on player preference than anything else. Battlefield would eventually implement some broader aspects of weapon/equipment customization as a result, but never compromised on its commitment to team strategy. Then, Gunsmith in Modern Warfare brought weapon customization to a new le
Other big takeaways from the call include the fact that Madden NFL 20 is the best performing game in its series' 30-year history, that live services are expected to be a primary growth driver in the 2021 fiscal year, and that the company will have four esports franchises in the coming year. Wilson also says they will be approaching next-generation consoles "with some of our top titles," though it's currently believed the PS5 will have more of its own exclusive titles at lau
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