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Once Human Dev Responds To Player Privacy Concerns
Once Human Dev Responds To Player Privacy Concerns
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Beigetreten: 2026-01-24
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Additionally, Starry Studios notes that the developers have "heard [players] concerns and will continue to improve on how we describe our data privacy practices." These privacy worries seem to be a top priority for Starry Studios and NetEase, especially since Once Human 's launch isn't off to a compelling start. Despite releasing on July 9 across several platforms , Once Human has faced so-so feedback, which has led to the title sitting at largely Mixed reviews on Steam. The free-to-play survival horror game has garnered some praise for how fast its developers respond to community issues, but many fans were immediately turned off by Once Human the moment they read the te

You can craft stronger versions of the same weapon or armor in Gear Workbenches . Higher-tier versions have significantly stronger base stats compared to lower-tier ones, and this is your main way of getting stronger. Even high-tier variants of basic gear are effective in the late game to some degree.

 

However, I foresee one major, glaring fault with Once Human: seasonal wipes. Once Human is a bit like Rust. In that game, players fight over resources, build bases, and generally get up to a lot of nonsense over the course of a ‘server wipe’. Servers wipe once a month on Rust, the last Thursday of every month. In Once Human, server wipes will occur every six weeks, over the course of six ‘phases’ in the server’s life cycle—each phase introduces new monsters and new battles for PvP players, with better loot and rarer resour

 

Some players love this. It levels the playing field for new and returning players alike. It’s impossible for a 100-player guild to hoard wealth, resources, or otherwise dominate a server indefinitely. Each new server wipe inspires new gameplay narratives between players, emergent conflicts, and dynamic scenarios to enjoy. Cosmetic currency and items earned during that server wipe are persistent in your game, which means you should always have something to show off for actually playing the g

 

Once Human developer Starry Studios addressed the game's privacy concerns following a flood of mixed reviews on Steam. Many concerns were about the lengthy and demanding End User License Agreement (EULA) for Once Huma n , which asks users to disclose personal information, such as their government ID. After signing the EULA, Publisher NetEase gains access to basic information like names and contact information, but the company can also collect additional details "through the use of our services or from other sourc

To fight the Glutton, you will need to aim for its weak points, which are the glowing nodes on its legs. Once Human missions|https://oncehumanworld.com/ you break all three, the Glutton will fall over and expose its head. Shoot the head to kill it quickly. Be careful while fighting as other zombies in the area may join in potentially making it difficult. Other than this, be sure not to let the Glutton get close, as it does a stomp that sends a shockwave out that damages you.

Sometimes settlements will only have a weapon crate instead of both a Gear and Weapon Crate. Citrus County has a Weapon Crate inside the house that is adjacent to the building the Mystical Crate was in .

Citrus County has this purple orb above the house . To reach this orb, you will have to go inside the house and reach the second floor. Where the Weapon Crate was, you are able to walk out onto the roof .

 

I’m speculating that Once Human will have an excellent launch on Steam - it’s a shiny new free-to-play game after all - but those numbers will start to slip after the first server wipe. And then slip some more after the next one, and so on. Once Human needs to have the unbelievable sticking power of Rust to contend with its rivals. The main issue is that a six-week wipe is a lot longer than a three-week wipe. Rust is temporary, ephemeral - progress always comes and goes. But Once Human is a much longer, hard-fought slog. People will only stick around if they feel like it's worth it. And whatever else the game does well, it’s going to have to do it extremely well to keep people coming back every six we

 

"This privacy policy is problematic because it lacks clarity, transparency, and appears to over-collect personal information without sufficient justification or safeguards for user privacy. Regularly, privacy policies should prioritize user consent, data security, limited data collection, and clear communication of data usage purposes," one review said. The biggest issue for users is the lack of honesty and transparency on the developer's part, even though NetEase and Starry Studios have collectively published a statement (via Steam ) in an attempt to iron out these concerns. Starry Studios isn't the only company facing backlash for data privacy issues recently, with Insomniac becoming a victim of data leaks not long

 

In terms of a permanent offline mode, I think this should probably just be the norm for survival crafters going forward. A lot of people like to relax on these games. Building, grinding, farming mobs. Nightingale was rightfully criticized for being always-online during its launch, and a couple of months later the developers released a single-player offline version. But it was too little, too l

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Once Human missions|https://oncehumanworld.com/
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