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Beigetreten: 2025-11-14
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Skin Graft (3 Polymorph): Resets all of your cooldowns. This is powerful on its own but becomes even crazier on Fane, beginner rpg Games whose special Time Warp allows an instant second turn (though for 1 Source point, and another for Skin Graft itse

 

The conjurer already has an ability that would do well with several different playstyles but seems to be built to play a more supportive role in combat. One of the first things a Conjurer will want to decide on is if they want to specialize in a particular element. There are several summoning abilities that a character will only have access to if they also have levels in a particular elemental skill line. Any of these could make a great secondary skill line for the Conju

 

Delorus’ Bow (Bow): Delorus is a Magister in Fort Joy. Rescue him there, and then in Nameless Isle agree to escort him to Bishop Alexander; he will give you his bow if he survives the trip. A good bow that also has the Assassinate sk

 

Equalise (3 Polymorph): Redistributes all armor and health to everyone equally. This can be used defensively to heal up weakened allies, and also rob armor and health from the enemy. Can be very situational, but a great tool in boss fig

 

Masterwork weapons favor any character that is seeking to deals lots of Physical damage, particularly those that also deal Strength backed damage. Because the rune gives an increase to the base damage, it is more helpful on powerful two-handed weapons. This also applies to the armor slot: since heavy armor starts with more Physical armor a percentage increase is exponentially more valuable than on light armor or robes. For Mystical Frames, Wits is handy for everyone since it increases Initiative and Critical Chance. Constitution is mainly used to meet requirements for equipping shields. And the Memory boost is nice if you have a lot of skills you want to make use of at the same t

 

The Wayfarer class should balance out ranged attacks and magic. Concentrate on boosting the damage of your ranged attacks with 3 Finesse only. Crossbows should be your main weapon for large damage, but also consider bows if you want to avoid the movement penalty. Be sure to also stock up on different arrows, which can change your elemental damage and cause some status effects. While normally boosting your character’s bonus Civil Ability (Bartering on humans, Loremaster on Elves, etc) is helpful, consider specifically going for Stealth or Telekine

 

Apotheosis (5 Polymorph): All other Source skills cost 0 Source for three turns. If you have the AP reserves to use other Source skills, this can be very game breaking. This can allow you to instantly use other skills like Skin Graft, Thick of the Fight, Dome of Protection (Custom Character), Demonic Stare (Red Prince), or Time W

 

For new Talents, try out Arrow Recovery to save on expending arrows, Duck Duck Goose to escape danger, Executioner for more AP, Far Out Man to increase spell range, and Guerilla to launch first strikes from stea

 

This class specifically is focused on the necromancer and scoundrel skill lines. These lines are based on intelligence and finesse, and focus on dealing physical damage to their enemies. Due to this, players wanting to pick this class for their main character should focus on these details when building up their charac

 

Whithermoore’s Girdle (Belt): find Whithermoore’s Soul Jar inside the Fort Joy keep and destroy it. Go into the Elf Cave and head to the basement (need either high Wits or have a Dwarf to enter the hole). The belt has free Mem

 

The default Wayfarer class has 2 Finesse, 1 Intelligence, 1 Huntsman, 1 Geomancer, 1 Bartering; Pin Down, Elemental Arrowheads, Fossil Strike skills, and Pet Pal Talent. This step-up is decent but can be further improved, especially when using Gift Bag modificati

 

Finally, specializing in Pyrokinetics will give the Conjurer the Fire Infusion and Necrofire Infusion Summoning abilities. The Pyrokinetic uses fire and necrofire to damage their enemies. Taking this skill line will make the Conjurer more of an active fighter who is ranged. The best Pyrokinetic abilities to use for the Conjurer are Ignition, Peace of Mind, Bleed Fire, Corpse Explosion, Sabotage, Throw Explosive Trap, Sparkswing, Summon Fire Slug, and Meteor Sho

 

As such, players should develop the habit of using Examine on opponents more often. This function becomes handy when identifying enemies that can trigger attacks of opportunity on melee (via the Opportunist talent). Moreover, getting a basic idea of what Talents NPCs possess generally gives some insight to their usual battle strateg

 

However, some heavy items such as crates get harder to destroy when they carry heavy things. Unfortunately, dropping these heavy crates on unsuspecting NPCs can cause a ton of damage. Fortunately for some squishier characters, this box strategy might just protect them from much stronger bos

 

The Wayfarer is a hybrid class, utilizing both ranged attacks and defensive spell casting. As with other dual classes , you will need to decide if you want to spread evenly or focus in one aspect. And if you change your mind, there is always the option of retraining your charact

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