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Divinity: Original Sin 2 - Inquisitor Class Build Guide (Tips & Tricks)
Divinity: Original Sin 2 - Inquisitor Class Build Guide (Tips & Tricks)
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Beigetreten: 2025-11-15
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The Cleric is a supportive healer that also leans into dealing a bit of damage in close quarters or with blood magic. Depending on your team makeup, you will need to decide which direction to take your hero: a sturdy tank, an expert doctor, a life drainer, and cryomancer are all potential aspects. But trying to cover every job at once will leave them watered down from their full potential. Thankfully, you can always restart any build using a Magic Mirr

 

This skill also creates an oil puddle after casting. However, it impales all characters and items for 100% Earth damage while also debuffing them with the Crippled status. This advantage forces enemies to stay inside the oil puddle, hopefully giving players enough time to set up that devastating explos

 

With this in mind, the only other skills that may work well with these are Summoning, Geomancy, or possibly Hydrosophist if the player wants this character to fill the role of healer too. Summoning and Geomancy can deal both physical and magical damage depending on the skill. Hydrosophist can only really be used for healing and magical damage. Here are the best options in these skill lines for an Inquisi

 

Players who have finished Divinity: Original Sin 2 multiple times may find the grind in each playthrough to be a bit too much to handle. Sometimes, players just want access to the fanciest toys without having to waste too much time trying to respec their build or ensuring that they are investing every point wis

 

First, reallocate attributes for 3 Strength. You will be getting up close to the enemy, so aim to wear heavy armor, and wield a one-handed weapon and shield. With this setup you’ll have access to the Shields Up skill to regain lost armor. Stack your Civil Ability point onto your natural racial bonus - Persuasion for Lizards, Stealth for Dwarves, etc. Restoration will be your primary skill, as it heals vitality over a few turns. If the target is Undead, it will instead deal damage. Armor of Frost will be used to repair Magical armor. For the third skill go with either Mosquito Swarm or replace the Necromancer point with Warfare for Bouncing Shie

 

With this mod, the party now shares the highest barter and persuasion skills when trading, regardless of the Character Relationship Mechanics chosen. No more setting up complex trades only to have to scrap it all and start again because the wrong character was selec

 

Since you have both weapon attacks and spells, aim to raise Strength and Intelligence at a 3:1 ratio; adjust accordingly if you want to focus on one or the other. Keep Constitution at a minimum, raising it only to meet shield requirements. Hydrosophist should be prioritized to improve healing, Magic armor recovery, and water damage. Warfare will grant a multiplicative damage increase to your melee and Necromancer spells. It would also be helpful to have a point in Perseverance and Retribution, unless you already have them as equipment enchantme

 

Attributes and combat abilities are a point system that receives a point every level, civil abilities and talents however are every few levels. These things help the player in and out of battle. So which ones are worth investing in for the Inquisi

 

For Talents, go for Mnemonic to save on Memory, Opportunist to keep enemies locked down, Comeback Kid if there is a high chance of dying, and Elemental Affinity for lower AP costs. If you are using Gift Bags, Gladiator and Magic Cycles can also be use

 

Moreover, Duck Duck Goose on a Rogue can help them maneuver around the battlefield without triggering these attacks. After all, they burn through one AP whenever they trigger Attacks of Opportunity. Unfortunately, that extra AP can still be used to perform otherwise crucial mo

 

While a type of rune may have a particular build theme, feel free to mix and match them to fit your team better. For example, your sneaky thief might have Venom runes in their daggers, but Thunder rune armor and a Frost rune amu

 

This Talent has a Huntsman 1 prerequisite, but it does see its usefulness in a lot of ways. For starters, a lot of enemies tend to move in melee range, especially when chasing spellcasters and ranged fighters. As such, Duck Duck Goose on the party's Ranger or Wayfarer can help them escape attacks much fas

 

Combat abilities are broken down into all the skill lines a player can get, weapons a player might use, and defensive abilities. Players will want to put a good portion of these points into the skill lines they have chosen as this will boost their damage and healing percentages. Outside of that putting points into the player's weapon of choice is another great option. All of the defensive options are useful too, but retribution is the best one for the Inquisitor as it will reflect a percentage of the damage they have ta

 

Unique gear should be something that players look forward to, featuring increased stats and huge bonuses that can help them tackle insurmountable odds and come out victorious. However, most of the unique gear in Original Sin 2 ends up being something that players equip for a few hours before moving on to something bigger and flash

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